The Youtube of the metaverse
Why Metalograms ?
Even is multiple VR video platforms are available and provide high quality content, none of them allow you to have an immersive experience allowing you to at least slightly move in the video. Except for the video resolution, the experience of 3D 360° video has not improved for almost 10 years and is similar to what you were able to experience with a Samsung Gear VR (2015) or a Google Cardboard (2014). In the meantime VR headset improved allowing you not only to rotate the head but also move/translate it, thus going from 3-DOF (degrees of freedom) to 6-DOF (x,y,z rotation + x,y,z translation).
Facing the absence of true immersive video platform we decided to launch our own hologram video hosting platform, allowing VR headset users to watch and also share its own.
The challenge is quite complex, mainly because of the lack of content, it's like trying to sell color video tapes in 1940 with the existence of only B&W film due to the scarcity of color video recorder.
Best immersive experience is with a VR Headset, such as the Meta Oculus Quest 2. However, our experiences will be available from any smartphone or computer.
Metastage volumetric capture studio - Photo courtesy Eric Cheng
Recording good quality volumetric video is currently expensive as it involves the use of dozens of synchronized 4k cameras, costly software and powerful computer.
Some application allows to record volumetric video with limited point of view ("2.5D") and quality with the use of low-cost 3D camera (RGBD) such as Microsoft Kinect or iPhone/Android smartphones with ToF/LiDAR sensor. This is the good alternative for common user.
Companies are also investing time to be able to record holograms with the use of only one standard smartphone and the help of complex AI algorithms. The deep learning algorithms will "recognize" your skeleton and pose, estimate your size and "guess" your back side. Outstanding!